Magic Skills is one of the main skill groups in Skyrim. There are five major magic skills: Alteration, Conjuration, Destruction, Illusion, and Restoration which correspond to the five schools of magic in Skyrim. Enchanting is the magic crafting skill and has a different mechanic then the other magics. Using Potions can give very powerful bonuses to your magic skills and Enchantments can even reduce Magicka costs when casting spells.
Casting spells in Skyrim
Magicka is the resource for casting spells. You can increase your Magicka pool by investing points into it when you level up or by using enchanted equipment with Fortify Magicka that increases Magicka.
You can wield up to 2 different magic spells at a time one in each hand, and even be casting or channeling both spells at the same time, or use a weapon in one and cast a spell in the other. You can equip the same spell in both hands and cast multiple of the same spell quickly this way too. The Dual Casting perks in each magic skill allow you to combine the same spell cast from both hands with a stronger effect.
Players can find magical equipment with enchantments to reduce spell costs for a specific school of magic, these are additive and can help make spells cost 0 Magicka to cast.
Learning new spells in Skyrim
Spells in Skyrim can be learnt through picking up and using the corresponding Spell Tomes. Alternatively players can be taught spells during or as a reward for some Quests. Some spells cannot be learnt and are only temporarily made available to use when wearing some unique pieces of equipment.
Spell tomes can be found scattered around Skyrim or purchased from a variety of Merchants. Spell tomes for Adept (50) and Expert (75) level spells can be found and bought once the player has reached level 40 and 65 in that skill. Master level spells can only be learnt by completing the level 90 ritual quest for the respective school of magic.
What is the Best Spell in Skyrim?
The best spell is the one that works. Fire Storm might have the highest base damage as a spell but it takes both hands to cast and a charge up time before it activates while Flames has a low Magicka cost to cast but also deal low damage. As you find and learn new spells throughout your Skyrim adventure check out the skill pages for what spells you might want to learn. While there might not be a best spell, here are some good spells to know and use:
- Dragonhide: Grants powerful temporary armor
- Soul Trap: Fills soul gems with the souls of dead foes
- Chain Lightning: Can bounce off surfaces and characters to hit enemies behind cover
- Ignite: Can apply stacking burn damage over time doing good single target damage over time.
- Muffle: Move more quietly for a duration
- Frenzy: Make characters fight each other for awhile
- Invisibility: Go invisible for a duration
Tips for Players new to Skyrim
- Focus perk points on your main skill - Keeping to one skill grants more powerful bonuses quickly
- Magicka regenerates slower in combat - Keep restoration potions on you to use when urgent
- Spell Tomes teach you new spells - Look for and buy spells when you see ones you like
- Some races have racial bonuses early - Consider checking out the Races page when creating a new character
- The College of Winterhold is a good place to explore as a mage - There are a variety of side quests with mage related rewards
Skyrim All Magic Skills
Skyrim All Magic Spells
Quick Search of All Skyrim Magic Spells
Click the header to sort the table.
Spell Name | Mastery (Level) | Base Magicka Cost | Skill/School | Description |
---|---|---|---|---|
![]() |
Novice (0) | 21 | Alteration | Creates a hovering light that lasts for 60 seconds. |
![]() Equilibrium |
Novice (0) | 25 Health per second | Alteration | Convert health into Magicka at a rate of 25 points per second. Caster can be killed by this effect. |
![]() Oakflesh |
Novice (0) | 103 | Alteration | Improves the caster's armor rating by 40 points for 60 seconds. |
![]() |
Apprentice (25) | 84 | Alteration | Ball of light that lasts 60 seconds and sticks where it strikes. |
![]() Stoneflesh |
Apprentice (25) | 166 | Alteration | Improves the caster's armor rating by 60 points for 60 seconds. |
![]() Ash Shell |
Adept (50) | 251 | Alteration | Targets that fail to resist are immobilized in hardened ash for 30 seconds. (Dragonborn DLC) |
![]() Detect Life |
Adept (50) | 100 per second | Alteration | Nearby living creatures, (but not undead, machines, or daedra) can be seen through walls. |
![]() Ironflesh |
Adept (50) | 266 | Alteration | Improves the caster's armor rating by 80 points for 60 seconds. |
![]() Telekinesis |
Adept (50) | 170 per second | Alteration | Can pull an object to you from distance. Add it to your inventory or throw it. |
![]() Transmute Mineral Ore |
Adept (50) | 88 | Alteration | Transmute one piece of unrefined Iron Ore to Silver, or Silver Ore to Gold, if the caster is carrying any. |
![]() Waterbreathing |
Adept (50) | 222 | Alteration | Can breathe under water for 60 seconds. |
![]() Paralysis Rune |
Adept (50) | 172 | Alteration | Cast on a nearby surface, it explodes when enemies are nearby, immobilizing them for 8 seconds. Available with Arcane Accessories creation. |
![]() Ash Rune |
Expert (75) | 418 | Alteration | Cast on a nearby surface, it explodes when enemies are nearby, immobilizing them in hardened ash for 30 seconds. (Dragonborn DLC) |
![]() Detect Dead |
Expert (75) | 37 per second | Alteration | Nearby dead can be seen through walls. |
![]() Ebonyflesh |
Expert (75) | 341 | Alteration | Improves the caster's armor rating by 100 points for 60 seconds. |
![]() Paralyze |
Expert (75) | 450 | Alteration | Targets that fail to resist are paralyzed for 10 seconds. |
![]() Dragonhide |
Master (100) | 837 | Alteration | Caster ignores 80% of all physical damage for 30 seconds. |
![]() Mass Paralysis |
Master (100) | 937 | Alteration | All targets in the area that fail to resist are paralyzed for 15 seconds. |
![]() Bound Dagger |
Novice (0) | 53 | Conjuration | Creates a magic dagger for 120 seconds. Sheathe it to dispel. |
![]() Bound Sword |
Novice (0) | 93 | Conjuration | Creates a magic sword for 120 seconds. Sheathe it to dispel. |
![]() Conjure Familiar |
Novice (0) | 107 | Conjuration | Summons a familiar for 60 seconds wherever the caster is pointing. |
![]() Raise Zombie |
Novice (0) | 103 | Conjuration | Reanimate a weak dead body to fight for 60 seconds |
![]() Conjure Zombie |
Novice (0) | 103 | Conjuration | Summons a Zombie for 60 seconds wherever the caster is pointing. |
![]() Summon Unbound Dremora |
Novice (0) | 100 | Conjuration | Summons an unbound Dremora |
![]() Bound Battleaxe |
Apprentice (25) | 169 | Conjuration | Creates a magic battle axe for 120 seconds. Sheathe it to dispel. |
![]() Conjure Boneman |
Apprentice (25) | 129 | Conjuration | Summons a Boneman Archer from the Soul Cairn for 60 seconds wherever the caster is pointing. |
![]() Conjure Flame Atronach |
Apprentice (25) | 150 | Conjuration | Summons a Flame Atronach for 60 seconds wherever the caster is pointing. |
![]() Flaming Familiar |
Apprentice (25) | 57 | Conjuration | Summons a Flaming Familiar which will charge into battle and explode. |
![]() Reanimate Corpse |
Apprentice (25) | 144 | Conjuration | Reanimate a more powerful dead body to fight for you for 60 seconds. |
![]() Soul Trap |
Apprentice (25) | 107 | Conjuration | If target dies within 60 seconds, fills an empty soul gem in inventory. |
![]() Summon Arniel's Shade |
Apprentice (25) | 0 | Conjuration | Summons Arniel's Shade wherever the caster is pointing |
![]() Summon Arvak |
Apprentice (25) | 136 | Conjuration | Summons Arvak in the Soul Cairn or Tamriel wilderness to act as your steed |
![]() Conjure Foul Zombie |
Apprentice (25) | 75 | Conjuration | Summons a Foul Zombie for 60 seconds wherever the caster is pointing. |
![]() Banish Daedra |
Adept (50) | 196 | Conjuration | Send lesser Daedra back to Oblivion. |
![]() Bound Bow |
Adept (50) | 207 | Conjuration | Equips an ethereal Daedric Bow and 100 ethereal Daedric Arrows for 120 seconds |
![]() Bound Quiver |
Adept (50) | 206 | Conjuration | Creates a magic quiver for 120 seconds, provides 100 Bound Arrows each having 24 base damage. Available with Arcane Archer Pack creation |
![]() Conjure Ash Spawn |
Adept (50) | 186 | Conjuration | Summons an Ash Spawn for 60 seconds wherever the caster is pointing. |
![]() Conjure Frost Atronach |
Adept (50) | 215 | Conjuration | Summons a Frost Atronach for 60 seconds wherever the caster is pointing. |
![]() Conjure Mistman |
Adept (50) | 193 | Conjuration | Summons a Mistman from the Soul Cairn for 60 seconds wherever the caster is pointing. |
![]() Conjure Seeker |
Adept (50) | 157 | Conjuration | Summons a Seeker for 60 seconds wherever the caster is pointing |
![]() Revenant |
Adept (50) | 183 | Conjuration | Reanimate a powerful dead body to fight for the player for 60 seconds. |
![]() Conjure Putrid Zombie |
Adept (50) | 107 | Conjuration | Summons a Putrid Zombie for 60 seconds wherever the caster is pointing. Available with Plague of the Dead creation |
![]() Conjure Ash Guardian |
Expert (75) | 340 | Conjuration | Creates an Ash Guardian that guards that location until destroyed. |
![]() Command Daedra |
Expert (75) | 243 | Conjuration | Powerful summoned and raised creatures are put under the caster's control |
![]() Conjure Dremora Lord |
Expert (75) | 358 | Conjuration | Summons a Dremora Lord for 60 seconds. |
![]() Conjure Wrathman |
Expert (75) | 301 | Conjuration | Summons a Wrathman from the Soul Cairn for 60 seconds wherever the caster is pointing. |
![]() Conjure Storm Atronach |
Expert (75) | 322 | Conjuration | Summons a Storm Atronach for 60 seconds wherever the caster is pointing. |
![]() Dread Zombie |
Expert (75) | 302 | Conjuration | Reanimate a very powerful dead body to fight for you for 60 seconds. |
![]() Expel Daedra |
Expert (75) | 215 | Conjuration | Powerful summoned daedra creatures are sent back to Oblivion. |
![]() Conjure Dragon Priest |
Expert (75) | 0 | Conjuration | Summons a Dragon Priest for 60 seconds. |
![]() Conjure Malignant Zombie |
Expert (75) | 161 | Conjuration | Summons a Malignant Zombie for 60 seconds wherever the caster is pointing. Available with Plague of the Dead creation |
![]() Pride of Hirstaang |
Expert (75) | 287 | Conjuration | Summons a bear for 60 seconds wherever the caster is pointing. Caster gets 50 points of frost resist and 50% more health regeneration for 60 seconds. Available with Arcane Accessories creation |
![]() Dead Thrall |
Master (100) | 1000 | Conjuration | Reanimate a dead body permanently to fight for the player. |
![]() Flame Thrall |
Master (100) | 900 | Conjuration | Summons a Flame Atronach permanently. |
![]() Frost Thrall |
Master (100) | 1100 | Conjuration | Summons a Frost Atronach permanently. |
![]() Storm Thrall |
Master (100) | 1200 | Conjuration | Summons a Storm Atronach permanently. |
![]() Flames |
Novice (0) | 14 per second | Destruction | A gout of fire inflicting a base damage of 8 points of fire damage per second. Targets on fire take extra damage. One of the two basic spells. |
![]() Frostbite |
Novice (0) | 16 per second | Destruction | A blast of cold inflicting a base damage of 8 points of frost damage per second to Health and Stamina. |
![]() Sparks |
Novice (0) | 19 per second | Destruction | Lightning that does 8 points of shock damage to Health and half as much to Magicka per second |
![]() Arniel's Convection |
Novice (0) | 0 | Destruction | Burns target 1 point per second. Targets on fire take extra damage. |
![]() Vampiric Drain |
Novice (0) | 6 per second, increases based on stage |
Destruction | Drains Health per second based on stage
|
![]() Choking Grasp |
Novice (0) | 39 | Destruction | Absorb 8 points of Health from target for 3 seconds. Available with Arcane Accessories creation |
![]() Elemental Flare |
Novice (0) | 45 | Destruction | Fires an elemental blast for 15 fire damage. The blast explodes for 15 shock damage and half as much in damage to Stamina. Available with Arcane Accessories creation |
![]() Firebolt |
Apprentice (25) | 41 | Destruction | A blast of fire that does 25 points of damage. Targets on fire take extra damage. |
![]() Freeze |
Apprentice (25) | 30 | Destruction | A spike of ice that does 20 points of frost damage to Health and Stamina and slows the target for 15 seconds. |
![]() Ice Spike |
Apprentice (25) | 48 | Destruction | Throw a spike of ice that does 25 points of frost damage to Health and Stamina. |
![]() Ignite |
Apprentice (25) | 30 | Destruction | A blast of flame that sets targets of fire, doing 4 damage per second for 15 seconds. |
![]() Lightning Bolt |
Apprentice (25) | 51 | Destruction | A bolt of lightning that does 25 points of shock damage to Health and half as much to Magicka |
![]() Fire Rune |
Apprentice (25) | 234 | Destruction | Cast on a nearby surface, it explodes for 50 points of damage when enemies come near. Affected targets take extra damage. |
![]() Frost Rune |
Apprentice (25) | 293 | Destruction | Cast on a nearby surface, it explodes for 50 points of frost damage to Health and Stamina when enemies come near. |
![]() Lightning Rune |
Apprentice (25) | 323 | Destruction | Cast on a nearby surface, it explodes for 50 points of damage to Health and half as much to Magicka when enemies come near. |
![]() Elemental Bolt |
Apprentice (25) | 62 | Destruction | Fires an elemental blast for 20 fire damage. The blast explodes for 20 shock damage and half as much in damage to Stamina. Available with Arcane Accessories creation |
![]() Strangulation |
Apprentice (25) | 84 | Destruction | Absorb 16 points of Health from target for 3 seconds. Available with Arcane Accessories creation |
![]() Fireball |
Adept (50) | 133 | Destruction | A fiery explosion for 40 points of damage. Targets on fire take extra damage |
![]() Ice Storm |
Adept (50) | 144 | Destruction | A freezing whirlwind that does 40 points of frost damage per second to Health and Stamina. |
![]() Chain Lightning |
Adept (50) | 156 | Destruction | A lighting bolt inflicting 40 points of damage to Health and half as much to Magicka, then leaps to a new target. If the character has learned Augmented Shock 2/2, the lightning jumps on one additional target and does 60 damage. |
![]() Flame Cloak |
Adept (50) | 289 | Destruction | For 60 seconds, opponents in melee range take 8 points fire damage per second. Targets on fire take extra damage. |
![]() Frost Cloak |
Adept (50) | 316 | Destruction | For 60 seconds, opponents in melee range take 8 points of damage per second to Health and Stamina. |
![]() Lightning Cloak |
Adept (50) | 370 | Destruction | For 60 seconds, nearby opponents take 8 points of damage per second to Health and half as much to Magicka. |
![]() Whirlwind Cloak |
Adept (50) | 338 | Destruction | For 60 seconds, opponents in melee range have a chance of being flung away. |
![]() Elemental Burst |
Adept (50) | 96 | Destruction | Fires an elemental blast for 30 fire damage. The blast explodes for 30 shock damage and half as much in damage to Stamina. Available with Arcane Accessories creation |
![]() Hangman's Noose |
Adept (50) | 143 | Destruction | Absorb 26 points of Health from target for 3 seconds. Available with Arcane Accessories creation |
![]() Incinerate |
Expert (75) | 298 | Destruction | A blast of fire that does 60 points of damage. Targets on fire take extra damage. |
![]() Icy Spear |
Expert (75) | 320 | Destruction | A spear of ice that does 60 points of frost damage to Health and Stamina. |
![]() Thunderbolt |
Expert (75) | 343 | Destruction | A thunderbolt that does 60 points of shock damage to Health and half that to Magicka. |
![]() Wall of Flames |
Expert (75) | 118 per second | Destruction | Sprayed on the ground, it creates a wall of flames that does 50 points of fire damage per second. |
![]() Wall of Frost |
Expert (75) | 137 per second | Destruction | Sprayed on the ground, it creates a wall of frost that does 50 points of frost damage per second. |
![]() Wall of Storms |
Expert (75) | 145 per second | Destruction | Sprayed on the ground, it creates a wall of lightning that does 50 points of shock damage per second. |
![]() Elemental Blast |
Expert (75) | 144 | Destruction | Fires an elemental blast for 40 fire damage. The blast explodes for 40 shock damage and half as much in damage to Stamina. Available with Arcane Accessories creation |
![]() Mara's Wrath |
Expert (75) | 329 | Destruction | For 30 seconds, opponents in melee range take 16 points fire damage per second Undead enemies up to level 26 flee for 30 seconds. Available with Arcane Accessories creation |
![]() Touch of Death |
Expert (75) | 316 | Destruction | Absorb 40 points of Health from target for 4 seconds. Available with Arcane Accessories creation |
![]() Unbounded Flames |
Expert (75) | 118 per second | Destruction | Casts a stream of long-distance fireballs in an arc that on impact create a wall of fire dealing 50 fire damage per second. Available with Arcane Accessories creation |
![]() Unbounded Freezing |
Expert (75) | 89 per second | Destruction | A freezing wind envelops the caster, knocking down nearby enemies and freezing them for 50 points of damage per second to Health and Stamina. Available with Arcane Accessories creation |
![]() Unbounded Storms |
Expert (75) | 69 per second | Destruction | Targets in melee range take 40 shock damage per second to Health and half that to Magicka. Random lightning strikes deal additional 30 damage. Available with Arcane Accessories creation |
![]() Fire Storm |
Master (100) | 1426 | Destruction | Summons a fire storm that deals 100 Damage |
![]() Blizzard |
Master (100) | 1106 | Destruction | Creates a blizzard that surrounds the caster. Targets take 20 point of frost damage every second for 10 seconds, plus Stamina damage. |
![]() Lightning Storm |
Master (100) | 138 per second | Destruction | Fires a continuous stream of lightning. Target takes 75 points of shock damage per second to Health, and half that to Magicka. |
![]() Clairvoyance |
Novice (0) | 25 per second | Illusion | Shows the path to the current goal or closest goal. |
![]() Courage |
Novice (0) | 39 | Illusion | Targets won't flee for 60 seconds and get base 25 points of extra Health and Stamina. |
![]() Fury |
Novice (0) | 67 | Illusion | Creatures and people up to level 6 will attack anything nearby for 30 seconds. |
![]() Vision of the Tenth Eye |
Novice (0) | 0 | Illusion | Makes the Master Illusion texts visible. Also gives night vision for 30 seconds. |
![]() Calm |
Apprentice (25) | 146 | Illusion | Creatures and people up to level 9 won't fight for 30 seconds. |
![]() Fear |
Apprentice (25) | 153 | Illusion | Creatures and people up to level 9 flee from combat for 30 seconds. |
![]() Muffle |
Apprentice (25) | 144 | Illusion | Move more quietly for 180 seconds. |
![]() Vampire's Seduction |
Apprentice (25) | 146 | Illusion | Calms creatures and people up to level 10 for 30 secs |
![]() Frenzy |
Adept (50) | 209 | Illusion | Creatures and people in a a small area up to level 14 will attack anyone nearby for 60 seconds. |
![]() Frenzy Rune |
Adept (50) | 278 | Illusion | Creatures and people up to level 20 will attack anyone nearby for 60 seconds. |
![]() Rally |
Adept (50) | 113 | Illusion | Targets in a small area won't flee for 60 seconds and get base 25 extra Health and Stamina. |
![]() Orum's Aquatic Escape |
Adept (50) | 165 | Illusion | Caster is invisible for 15 seconds. Activating an object or attacking will break the spell. Caster gains water breathing and night vision for 15 seconds. Available with Arcane Accessories creation. |
![]() Invisibility |
Expert (75) | 334 | Illusion | Caster is invisible for 30 seconds. Activating an object or attacking will break the spell. |
![]() Pacify |
Expert (75) | 290 | Illusion | Creatures and people up to level 20 won't fight for 60 seconds. |
![]() Rout |
Expert (75) | 316 | Illusion | Creatures and people up to level 20 flee from combat for 30 seconds. |
![]() Fenrik's Welcome |
Expert (75) | 116 | Illusion | Caster is invisible for 5 seconds. Activating an object or attacking will break the spell. Caster can unlock locks that are expert and below. Available with Arcane Accessories creation |
![]() Call to Arms |
Master (100) | 655 | Illusion | Targets in a large area have improved combat skills, Health, and Stamina for 10 minutes. |
![]() Harmony |
Master (100) | 1052 | Illusion | Creatures and people up to level 25 nearby won't fight for 60 seconds. |
![]() Hysteria |
Master (100) | 866 | Illusion | Creatures and people up to level 25 flee from combat for 60 seconds. |
![]() Mayhem |
Master (100) | 990 | Illusion | Creatures and people up to level 25 will attack anyone nearby for 60 seconds. |
![]() Healing |
Novice (0) | 12 per second | Restoration | Heals the caster 10 points per second. |
![]() Lesser Ward |
Novice (0) | 34 per second | Restoration | Increases armor rating by 40 points and negates up to 40 points of spell damage or effects. |
![]() Fast Healing |
Apprentice (25) | 73 | Restoration | Heals the caster for 50 points |
![]() Healing Hands |
Apprentice (25) | 25 per second | Restoration | Heals the target 10 points per second. |
![]() Necromantic Healing |
Apprentice (25) | 37 per second | Restoration | Heals the undead target 10 points per second. |
![]() Steadfast Ward |
Apprentice (25) | 58 per second | Restoration | Increases armor rating by 60 points and negates up to 60 points of spell damage or effects. |
![]() Sun Fire |
Apprentice (25) | 24 | Restoration | Ball of sunlight that does 25 points of damage to undead |
![]() Turn Lesser Undead |
Apprentice (25) | 84 | Restoration | Undead up to level 6 flee for 30 seconds |
![]() Close Wounds |
Adept (50) | 126 | Restoration | Heals the caster for 100 points |
![]() Greater Ward |
Adept (50) | 86 per second | Restoration | Increases armor rating by 80 points and negates up to 80 points of spell damage or effects. |
![]() Heal Other |
Adept (50) | 80 | Restoration | Heals the target 75 points. |
![]() Heal Undead |
Adept (50) | 115 | Restoration | Heals the undead target 75 points |
![]() Poison Rune |
Adept (50) | 246 | Restoration | Targets that fail to resist take 3 points of poison damage per second for 30 seconds. |
![]() Repel Lesser Undead |
Adept (50) | 115 | Restoration | All affected undead up to level 8 flee for 30s. |
![]() Stendarr's Aura |
Adept (50) | 248 | Restoration | For 60 seconds, undead in melee range take 10 points sun damage per second |
![]() Turn Undead |
Adept (50) | 168 | Restoration | Undead up to level 13 flee for 30s. |
![]() Vampire's Bane |
Adept (50) | 72 | Restoration | Sunlight explosion that does 40 points of damage in a large radius to undead |
![]() Circle of Protection |
Expert (75) | 171 | Restoration | Undead up to level 20 entering the circle will flee for 30 seconds. |
![]() Grand Healing |
Expert (75) | 254 | Restoration | Heals everyone close to the caster 200 points. |
![]() Repel Undead |
Expert (75) | 353 | Restoration | All affected undead up to level 16 flee for 30s. |
![]() Turn Greater Undead |
Expert (75) | 267 | Restoration | Undead up to level 21 flee for 30s. |
![]() Bane of the Undead |
Master (100) | 988 | Restoration | Sets all undead up to level 30 on fire dealing fire damage over 4 seconds in a large radius around the caster. All affected undead around the player up to level 30 flee for 30s. |
![]() Guardian Circle |
Master (100) | 716 | Restoration | Undead up to level 35 entering the circle will flee for 30 seconds. Caster heals 20 Health per second inside the circle |
Skyrim All Magic Skills Perks
The Skill Level and Requirements for the following perks listed in the table are relevant to the Magic Skill, such as the following schools: Alteration, Conjuration, Destruction, Illusion, Restoration, and Enchanting spells.
Quick Search of All Magic Skills Perks
Click the header to sort the table.
Perk | Rank | Skill LVL. | Perk Requirement | Skill | Description |
---|---|---|---|---|---|
Novice Alteration | - | - | - | Alteration | Cast Novice level Alteration spells for half Magicka. |
Alteration Dual Casting | - | 20 | Novice Alteration | Alteration | Dual casting an Alteration spell overcharges the effects into an even more powerful version. |
Apprentice Alteration | - | 25 | Novice Alteration | Alteration | Cast Apprentice level Alteration spells for half Magicka. |
Magic Resistance (1) | 1 | 30 | Apprentice Alteration | Alteration | Blocks 10% of a spell's effects. |
Magic Resistance (2) | 2 | 50 | - | Alteration | Blocks 20% of a spell's effects. |
Magic Resistance (3) | 3 | 70 | - | Alteration | Blocks 30% of a spell's effects. |
Adept Alteration | - | 50 | Apprentice Alteration | Alteration | Cast Adept level Alteration spells for half Magicka. |
Expert Alteration | - | 75 | Adept Alteration | Alteration | Cast Expert level Alteration spells for half Magicka. |
Atronach | - | 100 | Expert Alteration | Alteration | Absorb 30% of the Magicka of any spells that hit you. |
Master Alteration | - | 100 | Expert Alteration | Alteration | Cast Master level Alteration spells for half Magicka. |
Stability | - | 70 | Adept Alteration | Alteration | Alteration spells have 50% greater duration. |
Mage Armor (1) | 1 | 30 | Apprentice Alteration | Alteration | Protection spells like Stoneflesh are twice as strong if not wearing armor. |
Mage Armor (2) | 2 | 50 | - | Alteration | Protection spells like Stoneflesh are 2.5 times as strong if not wearing armor. |
Mage Armor (3) | 3 | 70 | - | Alteration | Protection spells like Stoneflesh are three times as strong if not wearing armor. |
Novice Conjuration | - | - | - | Conjuration | Cast Novice level Conjuration spells for half Magicka. |
Conjuration Dual Casting | - | 20 | Novice Conjuration | Conjuration | Dual casting a Conjuration spell overcharges the spell, allowing it to last longer. |
Mystic Binding | - | 20 | Novice Conjuration | Conjuration | Bound weapons do more damage. |
Apprentice Conjuration | - | 25 | Novice Conjuration | Conjuration | Cast Apprentice level Conjuration spells for half Magicka. |
Soul Stealer | - | 30 | Mystic Binding | Conjuration | Bound weapons cast Soul Trap on targets. |
Summoner (1) | 1 | 30 | Novice Conjuration | Conjuration | Can summon atronachs or raise undead twice as far away. |
Summoner (2) | 2 | 70 | - | Conjuration | Can summon atronachs or raise undead three times as far away. |
Necromancy | - | 40 | Novice Conjuration | Conjuration | Greater duration for reanimated undead. |
Atromancy | - | 40 | Summoner | Conjuration | Double duration for conjured Atronachs. |
Adept Conjuration | - | 50 | Apprentice Conjuration | Conjuration | Cast Adept level Conjuration spells for half Magicka. |
Oblivion Binding | - | 50 | Soul Stealer | Conjuration | Bound weapons will banish summoned creatures and turn raised ones. |
Dark Souls | - | 70 | Necromancy | Conjuration | Reanimated undead have 100 points more Health. |
Expert Conjuration | - | 75 | Adept Conjuration | Conjuration | Cast Expert level Conjuration spells for half Magicka. |
Elemental Potency | - | 80 | Atromancy | Conjuration | Conjured Atronachs are 50% more powerful. |
Master Conjuration | - | 100 | Expert Conjuration | Conjuration | Cast Master level Conjuration spells for half Magicka. |
Twin Souls | - | 100 | Dark Souls or Elemental Potency |
Conjuration | You can have two atronachs or reanimated zombies. |
Novice Destruction | - | - | - | Destruction | Cast Novice level Destruction spells for half Magicka. |
Destruction Dual Casting | - | 20 | Novice Destruction | Destruction | Dual casting a Destruction spell overcharges the effects into an even more powerful version. |
Apprentice Destruction | - | 25 | Novice Destruction | Destruction | Cast Apprentice level Destruction spells for half Magicka. |
Augmented Flames (1) | 1 | 30 | Novice Destruction | Destruction | Fire spells do 25% more damage. |
Augmented Flames (2) | 2 | 60 | - | Destruction | Fire spells do 50% more damage. |
Augmented Frost (1) | 1 | 30 | Novice Destruction | Destruction | Frost spells do 25% more damage. |
Augmented Frost (2) | 2 | 60 | - | Destruction | Frost spells do 50% more damage. |
Augmented Shock (1) | 1 | 30 | Novice Destruction | Destruction | Shock spells do 25% more damage. |
Augmented Shock (2) | 2 | 60 | - | Destruction | Shock spells do 50% more damage. |
Rune Master | - | 40 | Apprentice Destruction | Destruction | Can place runes five times farther away. |
Impact | - | 40 | Destruction Dual Casting | Destruction | Most destruction spells will stagger an opponent when dual cast. |
Adept Destruction | - | 50 | Apprentice Destruction | Destruction | Cast Adept level Destruction spells for half Magicka. |
Intense Flames | - | 50 | Augmented Flames | Destruction | Fire damage causes targets to flee if their Health is low (under 20%). |
Deep Freeze | - | 60 | Augmented Frost | Destruction | Frost damage paralyzes targets if their Health is low (under 20%). |
Disintegrate | - | 70 | Augmented Shock | Destruction | Shock spells disintegrate targets if their Health is low (under 15%). |
Expert Destruction | - | 75 | Adept Destruction | Destruction | Cast Expert level Destruction spells for half Magicka. |
Master Destruction | - | 100 | Expert Destruction | Destruction | Cast Master level Destruction spells for half Magicka. |
Novice Illusion | - | - | - | Illusion | Cast Novice level Illusion spells for half Magicka. |
Illusion Dual Casting | - | 20 | Novice Illusion | Illusion | Dual casting an Illusion spell overcharges the effects into an even more powerful version. |
Animage | - | 20 | Novice Illusion | Illusion | Illusion spells now work on higher level animals. |
Apprentice Illusion | - | 25 | Novice Illusion | Illusion | Cast Apprentice level Illusion spells for half Magicka. |
Hypnotic Gaze | - | 30 | Novice Illusion | Illusion | Calm spells now work on higher level opponents. Cumulative with Kindred Mage and Animage. |
Kindred Mage | - | 40 | Animage | Illusion | All Illusion spells work on higher level people. |
Quiet Casting | - | 50 | Kindred Mage | Illusion | All spells you cast from any school of magic are silent to others. |
Aspect of Terror | - | 50 | Hypnotic Gaze | Illusion | Fear spells work on higher level opponents. Cumulative with Kindred Mage and Animage. |
Adept Illusion | - | 50 | Apprentice Illusion | Illusion | Cast Adept level Illusion spells for half Magicka. |
Rage | - | 70 | Aspect of Terror | Illusion | Frenzy spells work on higher level opponents. Cumulative with Kindred Mage and Animage. |
Expert Illusion | - | 75 | Adept Illusion | Illusion | Cast Expert level Illusion spells for half Magicka. |
Master of the Mind | - | 90 | Quiet Casting or Rage |
Illusion | Illusion spells work on undead, daedra and automatons. |
Master Illusion | - | 100 | Expert Illusion | Illusion | Cast Master level Illusion spells for half Magicka. |
Novice Restoration | - | - | - | Restoration | Cast Novice level Restoration spells for half Magicka. |
Regeneration | - | 20 | Novice Restoration | Restoration | Healing spells cure 50% more. |
Restoration Dual Casting | - | 20 | Novice Restoration | Restoration | Dual casting a Restoration spell overcharges the effects into an even more powerful version. (220% spell effect for 280% Magicka cost) |
Apprentice Restoration | - | 25 | Novice Restoration | Restoration | Cast Apprentice level Restoration spells for half Magicka. |
Recovery (1) | 1 | 30 | Novice Restoration | Restoration | Magicka regenerates 25% faster. |
Recovery (2) | 2 | 60 | - | Restoration | Magicka regenerates 50% faster. |
Respite | - | 40 | Novice Restoration | Restoration | Healing spells also restore Stamina. |
Adept Restoration | - | 50 | Apprentice Restoration | Restoration | Cast Adept level Restoration spells for half Magicka. |
Ward Absorb | - | 60 | Novice Restoration | Restoration | Wards recharge your Magicka when hit with spells. |
Necromage | - | 70 | Regeneration | Restoration | All spells are more effective against undead. (+25% effect and +50% effect duration) |
Expert Restoration | - | 75 | Adept Restoration | Restoration | Cast Expert level Restoration spells for half Magicka. |
Avoid Death | - | 90 | Recovery | Restoration | Once a day, heals 250 points automatically if you fall below 10% Health. (Only if the damage does not kill you.) |
Master Restoration | - | 100 | Expert Restoration | Restoration | Cast Master level Restoration spells for half Magicka. |
Enchanter (1) | 1 | - | - | Enchanting | New enchantments are 20% stronger. |
Enchanter (2) | 2 | 20 | - | Enchanting | New enchantments are 40% stronger. |
Enchanter (3) | 3 | 40 | - | Enchanting | New enchantments are 60% stronger. |
Enchanter (4) | 4 | 60 | - | Enchanting | New enchantments are 80% stronger. |
Enchanter (5) | 5 | 80 | - | Enchanting | New enchantments are 100% stronger. |
Soul Squeezer | - | 20 | Enchanter | Enchanting | Soul gems provide extra Magicka for recharging. |
Fire Enchanter | - | 30 | Enchanter | Enchanting | Fire enchantments on weapons and armor are 25% stronger. |
Frost Enchanter | - | 40 | Fire Enchanter | Enchanting | Frost enchantments on weapons and armor are 25% stronger. |
Soul Siphon | - | 40 | Soul Squeezer | Enchanting | Death blows to creatures, but not people, trap 5% of the victim's soul, recharging the weapon. |
Storm Enchanter | - | 50 | Frost Enchanter | Enchanting | Shock enchantments on weapons and armor are 25% stronger. |
Insightful Enchanter | - | 50 | Enchanter | Enchanting | Skill enchantments on armor are 25% stronger. |
Corpus Enchanter | - | 70 | Insightful Enchanter | Enchanting | Health, Magicka, and Stamina enchantments on armor are 25% stronger. |
Extra Effect | - | 100 | Corpus Enchanter or Storm Enchanter |
Enchanting | Can put two enchantments on the same item. |
Does having a shield equipped negate the mage armour skill?
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