Restoration is one of the five schools of magic in Skyrim. Restoration magic focuses on spells that cure physical ailments. Restoration spells allow players to recover from damage during and out of combat using spells such as Healing or Close Wounds but also allow them to cast Steadfast Ward to reduce and mitigate incoming damage. Restoration also provides powerful anti-undead abilities like Vampire's Bane and Turn Undead for players to use. The Restoration skill tree has a total of 12 perks and it requires a total of 13 perk points to complete the tree. The School of Restoration involves control over life forces. This skill makes it easier to cast spells like Healing, Turn Undead, and Magical Wards.
School of Restoration in Skyrim
Skyrim School of Restoration Spells
Quick Search of All Restoration Spells
Click the header to sort the table.
Spell Name | Mastery (Level) | Base Magicka Cost | Description |
---|---|---|---|
Healing |
Novice (0) | 12 per second | Heals the caster 10 points per second. |
Lesser Ward |
Novice (0) | 34 per second | Increases armor rating by 40 points and negates up to 40 points of spell damage or effects. |
Fast Healing |
Apprentice (25) | 73 | Heals the caster for 50 points |
Healing Hands |
Apprentice (25) | 25 per second | Heals the target 10 points per second. |
Necromantic Healing |
Apprentice (25) | 37 per second | Heals the undead target 10 points per second. |
Steadfast Ward |
Apprentice (25) | 58 per second | Increases armor rating by 60 points and negates up to 60 points of spell damage or effects. |
Sun Fire |
Apprentice (25) | 24 | Ball of sunlight that does 25 points of damage to undead |
Turn Lesser Undead |
Apprentice (25) | 84 | Undead up to level 6 flee for 30 seconds |
Close Wounds |
Adept (50) | 126 | Heals the caster for 100 points |
Greater Ward |
Adept (50) | 86 per second | Increases armor rating by 80 points and negates up to 80 points of spell damage or effects. |
Heal Other |
Adept (50) | 80 | Heals the target 75 points. |
Heal Undead |
Adept (50) | 115 | Heals the undead target 75 points |
Poison Rune |
Adept (50) | 246 | Targets that fail to resist take 3 points of poison damage per second for 30 seconds. |
Repel Lesser Undead |
Adept (50) | 115 | All affected undead up to level 8 flee for 30s. |
Stendarr's Aura |
Adept (50) | 248 | For 60 seconds, undead in melee range take 10 points sun damage per second |
Turn Undead |
Adept (50) | 168 | Undead up to level 13 flee for 30s. |
Vampire's Bane |
Adept (50) | 72 | Sunlight explosion that does 40 points of damage in a large radius to undead |
Circle of Protection |
Expert (75) | 171 | Undead up to level 20 entering the circle will flee for 30 seconds. |
Grand Healing |
Expert (75) | 254 | Heals everyone close to the caster 200 points. |
Repel Undead |
Expert (75) | 353 | All affected undead up to level 16 flee for 30s. |
Turn Greater Undead |
Expert (75) | 267 | Undead up to level 21 flee for 30s. |
Bane of the Undead |
Master (100) | 988 | Sets all undead up to level 30 on fire dealing fire damage over 4 seconds in a large radius around the caster. All affected undead around the player up to level 30 flee for 30s. |
Guardian Circle |
Master (100) | 716 | Undead up to level 35 entering the circle will flee for 30 seconds. Caster heals 20 Health per second inside the circle |
Skyrim School of Restoration Perks
Perk Points in Skyrim
Players gain 1 perk point every time they level up their character. A player will need 251 perk points to get every perk to the maximum level which is achieved at level 252.
Before spending perk points to get the bonuses from the perk, the player must first unlock the perk. Perks can be unlocked on their respective skill trees by having enough levels in the skill as well as the prerequisite perks leading to the perk. All skills have their base perks unlocked with perks further into the tree being unlocked as points are invested and levels gained.
Perks can have multiple levels to them giving increasing bonuses with more perk points invested in them. Different skill trees will need different number of perk points to fully unlock all the perks in each tree. Players may want to check and consider the number of perk points they need for their builds and at what level they will need to be to unlock everything they want to have.
Reclaiming Perk Points in Skyrim
There are 2 ways that players can reclaim the spent perk points in Skyrim that are quite difficult to get to so players do still want to be careful with their perk points. At level 100 players can set the skill to be Legendary. This will refund all perks invested into that tree as well as set the skill back to level 15. This will also allows players to increase the skill experience once again and gain new levels and more perk points.
Alternatively players who have completed the Dragonborn main questline will be able to reclaim points repeatedly by using the Black Book: Waking Dreams. This will require them to have a dragon's soul from hunting a dragon.
Click the header to sort the table.
Perk | Rank | Skill LVL. | Perk Requirement | Description |
---|---|---|---|---|
Novice Restoration | - | - | - | Cast Novice level Restoration spells for half Magicka. |
Regeneration | - | 20 | Novice Restoration | Healing spells cure 50% more. |
Restoration Dual Casting | - | 20 | Novice Restoration | Dual casting a Restoration spell overcharges the effects into an even more powerful version. (220% spell effect for 280% Magicka cost) |
Apprentice Restoration | - | 25 | Novice Restoration | Cast Apprentice level Restoration spells for half Magicka. |
Recovery (1) | 1 | 30 | Novice Restoration | Magicka regenerates 25% faster. |
Recovery (2) | 2 | 60 | - | Magicka regenerates 50% faster. |
Respite | - | 40 | Novice Restoration | Healing spells also restore Stamina. |
Adept Restoration | - | 50 | Apprentice Restoration | Cast Adept level Restoration spells for half Magicka. |
Ward Absorb | - | 60 | Novice Restoration | Wards recharge your Magicka when hit with spells. |
Necromage | - | 70 | Regeneration | All spells are more effective against undead. (+25% effect and +50% effect duration) |
Expert Restoration | - | 75 | Adept Restoration | Cast Expert level Restoration spells for half Magicka. |
Avoid Death | - | 90 | Recovery | Once a day, heals 250 points automatically if you fall below 10% Health. (Only if the damage does not kill you.) |
Master Restoration | - | 100 | Expert Restoration | Cast Master level Restoration spells for half Magicka. |