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Enchanting

Enchanting is the ability to add magical effects to weapons, armor, and clothes. Increasing this skill increases the amount of charges available when creating an enchanted item and the quality of the enchantment that can be placed on that item. The Enchanting skill tree has a total of 9 perks, requiring a total of 13 perk points to fill.

 

The more powerful the enchanter, the stronger the magic he can bind to his weapons and armor.

 

Skill Perks

Perk Rank Description Skill Level Requirement Perk Requirement
Enchanter 1 New enchantments are 20% stronger. - -
2 New enchantments are 40% stronger. 20 Enchanting -
3 New enchantments are 60% stronger. 40 Enchanting -
4 New enchantments are 80% stronger. 60 Enchanting -
5 New enchantments are 100% stronger. 80 Enchanting -
Soul Squeezer - Soul gems provide extra magicka for recharging. 20 Enchanting Enchanter
Fire Enchanter - Fire enchantments on weapons and armor are 25% stronger. 30 Enchanting Enchanter
Frost Enchanter - Frost enchantments on weapons and armor are 25% stronger. 40 Enchanting Fire Enchanter
Soul Siphon - Death blows to creatures, but not people, trap 5% of the victim's soul, recharging the weapon. 40 Enchanting Soul Squeezer
Storm Enchanter - Shock enchantments on weapons and armor are 25% stronger. 50 Enchanting Frost Enchanter
Insightful Enchanter - Skill enchantments on armor are 25% stronger. 50 Enchanting Enchanter
Corpus Enchanter - Health, magicka, and stamina enchantments on armor are 25% stronger. 70 Enchanting Insightful Enchanter
Extra Effect - Can put two enchantments on the same item. 100 Enchanting Corpus Enchanter or Storm Enchanter

Weapon enchantments

There are 18 weapon enchantments available. The enchantments wear out after successive use, and to keep the enchantment in effect, it has to be "refilled" by using soul gems to add more uses. The larger the soul used, the more uses given via recharging.

 

 

Apparel enchantments

Enchantment and item combinations that can be created at Arcane Enchanter

Enchantment Helmet Cuirass Gloves Boots Shield Amulet Ring Circlet
Water Breathing Yes -- - - - Yes Yes Yes
Resist Shock - - - Yes Yes Yes Yes -
Resist Poison - Yes - - Yes Yes Yes -
Resist Magic - - - - Yes Yes Yes -
Resist Frost - - - Yes Yes Yes Yes -
Resist Fire - - - Yes Yes Yes Yes -
Resist Disease - Yes - - Yes Yes Yes -
Muffle - - - Yes - - - -
Fortify Unarmed - - Yes - - - Yes -
Fortify Two-Handed - - Yes Yes - Yes Yes -
Fortify Stamina Regen - Yes - Yes - Yes - -
Fortify Stamina - Yes - Yes - Yes Yes -
Fortify Sneak - - Yes Yes - Yes Yes -
Fortify Smithing - Yes Yes - - Yes Yes -
Fortify Restoration and Magicka Regen - Yes - - - - - -
Fortify Restoration Yes Yes - - - Yes Yes Yes
Fortify Pickpocket - - Yes Yes - Yes Yes -
Fortify One-Handed - - Yes Yes - Yes Yes -
Fortify Magicka Regen Yes Yes - - - - Yes Yes
Fortify Magicka Yes - Yes - - Yes Yes Yes
Fortify Lockpicking Yes - Yes - - Yes Yes Yes
Fortify Light Armor - Yes Yes - - Yes Yes -
Fortify Illusion and Magicka Regen - Yes - - - - - -
Fortify Illusion Yes Yes - - - Yes Yes Yes
Fortify Heavy Armor - Yes Yes - - Yes Yes -
Fortify Health - Yes - - Yes Yes Yes -
Fortify Healing Rate - Yes - - - Yes Yes -
Fortify Destruction and-Magicka Regen - Yes - - - - - -
Fortify Destruction Yes Yes - - - Yes Yes Yes
Fortify Conjuration and Magicka Regen - Yes - - - - - -
Fortify Conjuration Yes Yes - - - Yes Yes Yes
Fortify Carry Weight - - Yes Yes - Yes Yes -
Fortify Block - - Yes - Yes Yes Yes -
Fortify Barter - - - - - Yes - -
Fortify Archery Yes - Yes - - Yes Yes Yes
Fortify Alteration and Magicka Regen - Yes - - - - - -
Fortify Alteration Yes Yes - - - Yes Yes Yes
Fortify Alchemy Yes - Yes - - Yes Yes Yes

 




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