Powers in Skyrim are a unique type of spell with powerful effects. Each race is granted a unique power and additional powers can be acquired during the game through various means. Vampire and Werewolf powers are additional racial powers that players can obtain, there are also others such as those granted by Standing Stones and through membership of various factions or by cleansing the All-maker Stones. Most Powers will cost no Magicka to cast but can only be used once per in-game day, lesser powers are special in that they can be used multiple times a day but are still considered powers. Powers can be found listed in the magic menu under Powers.
Getting Powers in Skyrim
Lesser Racial Powers and Greater Racial Powers: Players can only get the Lesser and Greater Racial Powers from the race choices they make outside of a few lesser or greater powers that can be found. The Black Books from Solstheim are one such way to unlock more Powers for the player.
Faction powers: Factions powers can be found from participating in and following the story and quests from particular Factions in the world of Skyrim.
Standing Stone Powers: Standing Stone Powers share their exclusivity with Standing Stones Abilities where only 1 Standing Stone can be activated at a time so players have to choose the power or ability they want to use from the standing stones. There are 13 Standing Stones in Skyrim, 9 grant the player a passive Standing Stone ABILITY, and 4 provide a Standing Stone POWER which must be activated. The Aetherial Crown can give players 1 more standing stone ability or power.
All-maker Stones Powers: The All-maker stones are found on the island of Solstheim. Players can learn and use all the powers at the same time however each All-maker Stone power can only be used once before having to revisit the stone.
Skyrim Powers Tips
- Racial powers are exclusive to the characters race so players may choose to look to see what Powers races provide when creating their character
- The Orc Race Power Berserker Rage is a very powerful combat ability for any type of playstyle reducing damage received for a duration but also increasing damage output
- Standing Stones and All-maker stones will provide fast-travel locations after finding them for players to revisit quickly
- Powers may be limited to one use per day but players should not feel the need to save their powers as they will replenish, use them when the time calls for it
All Powers in Skyrim
Quick Search of All Skyrim Powers
Click the header to sort the table.
Name | Type | Source | Effects |
---|---|---|---|
Night Eye | Lesser Racial Powers | Khajiit Race | Improved night vision for 60 seconds. |
Vampire's Sight | Lesser Racial Powers | Vampire Race | Improved night vision for 60 seconds. |
Totem of Brotherhood | Lesser Racial Powers | Werewolf Race | Summons two wolf spirits to aid in battle. |
Totem of Fear | Lesser Racial Powers | Werewolf Race | Casts Fear against nearby enemies. |
Totem of the Hunt | Lesser Racial Powers | Werewolf Race | Casts a Detect Life spell. |
Bardic Knowledge | Lesser Racial Powers | Black Book Untold Legends | Summons a spectral drum that plays for 300 seconds, improving Stamina Regen for you and nearby allies. |
Black Market | Lesser Racial Powers | Black Book Untold Legends | Summons a Dremora Merchant for 15 seconds |
Secret Servant | Lesser Racial Powers | Black Book Untold Legends | Summons a Dremora Butler for 15 seconds to carry your excess items |
Bound Quiver (Power) | Lesser Racial Powers | Spell Tome: Bound Quiver | Creates a magic quiver for 120 seconds |
Breath of Nchuak | Lesser Racial Powers | Visage of Mzund | Draws upon Stamina to release a scorching blast of steam that deals 15 damage per second |
Highborn (Power) | Greater Racial Powers | Altmer race | Regenerate 25% of your Magicka each second for 60 seconds. |
Histskin | Greater Racial Powers | Argonian race | Invoke the power of the Hist to recover Health 10 times faster for 60 seconds. |
Command Animal | Greater Racial Powers | Bosmer race | Make an animal an ally for 60 seconds. |
Dragonskin | Greater Racial Powers | Breton race | Absorb 50% of Magicka from hostile spells for 60 seconds. |
Ancestor's Wrath | Greater Racial Powers | Dunmer race | Opponents that get too close take 8 points per second of fire damage for 60 seconds. |
Voice of the Emperor | Greater Racial Powers | Imperial race | Nearby people are Calmed for 60 seconds. |
Battle Cry | Greater Racial Powers | Nord race | Nearby enemies are Afraid for 30 seconds. |
Berserker Rage | Greater Racial Powers | Orc race | Take half damage and deal double damage for 60 seconds. |
Adrenaline Rush | Greater Racial Powers | Redguard race | Stamina Regenerates 10 times faster for 60 seconds. |
Embrace of Shadows | Greater Racial Powers | Vampire Race | Vampire is invisible and has improved night vision for 180 seconds. |
Vampire's Seduction (Power) | Greater Racial Powers | Vampire Race | Creatures and people up to level 10 won't fight for 30 seconds. Granted after one day of not feeding. |
Vampire's Servant | Greater Racial Powers | Vampire Race | Reanimate a dead body to fight for you for 60 seconds. The strength of the body increases each day the Vampire goes without feeding, progressing from "weak", to "more powerful", to "powerful", and finally to "very powerful" after three full days of not feeding. |
Beast Form | Greater Racial Powers | Werewolf Race | Take on the Form of the Wolf. |
Ring of Hircine (Power) | Greater Racial Powers | Werewolf Race | Allows for unlimited Werewolf transformations per day; only active when you're wearing the Ring of Hircine (must be a Werewolf). |
Secret of Arcana | Greater Racial Powers | Black Book Filament and Filigree | Spells cost 0 Magicka for 30 seconds |
Secret of Protection | Greater Racial Powers | Black Book Filament and Filigree | Take half damage for 30 seconds |
Secret of Strength | Greater Racial Powers | Black Book Filament and Filigree | Power attacks cos no Stamina for 90 seconds |
Mora's Agony | Greater Racial Powers | Black Book The Hidden Twilight | Summons a field of writhing tentacles that last 30 seconds and poisons foes who enter it |
Mora's Boon | Greater Racial Powers | Black Book The Hidden Twilight | Restore 1000 points of Health, Magicka and Stamina |
Mora's Grasp | Greater Racial Powers | Black Book The Hidden Twilight | Targets are frozen between Oblivion and Tamriel for 30 seconds and immune to all damage |
Summon Karstaag | Greater Racial Powers | Summoning Karstaag Quest | Summons Karstaag to fight for your for 120 seconds. Can be used 3 times per day, only usable outdoors. |
Nightingale Strife | Faction Powers | Nightingale Faction Crescent Moon Platform | Instantly absorb 100 points of Health, can hit multiple foes but healing is capped at 100. |
Nightingale Subterfuge | Faction Powers | Nightingale Faction Half Moon Platform | People and creatures in the spell's area of effect will attack anyone nearby for 30 seconds. |
Shadowcloak of Nocturnal | Faction Powers | Nightingale Faction Full Moon Platform | For 120 seconds you automatically become invisible while sneaking. |
Summon Arniel's Shade (Power) | Faction Powers | College of Winterhold | Summons the Shade of Arniel Gane for 60 seconds wherever the caster is pointing. |
Summon Spectral Assassin | Faction Powers | Dark Brotherhood | Summons the ghost of the legendary assassin Lucien Lachance to fight by your side, until he's defeated. |
The Ritual Stone | Standing Stone Powers | The Ritual Stone | Raise all nearby dead enemies to fight for you. |
The Serpent Stone | Standing Stone Powers | The Serpent Stone | Paralyze target for 5 seconds. +25 points damage. |
The Shadow Stone | Standing Stone Powers | The Shadow Stone | Become invisible for 60 seconds. |
The Tower Stone | Standing Stone Powers | The Tower Stone | Unlock any Expert or lower-level lock. |
Bones of the Earth | All-maker Stones | The Earth Stone | Caster ignores 80% of all physical damage for 30 seconds |
Conjure Werebear | All-maker Stones | The Beast Stone | Summons a Werebear for 60 seconds wherever the faster is pointing. Duration affected by Conjuration Perks |
North Wind | All-maker Stones | The Wind Stone | Targets take points of damage to Health and Stamina for 10 seconds |
Sun Flare | All-maker Stones | The Sun Stone | A 100 points fiery explosion centered on the caster. Does more damage to targets closer to the explosion |
Root of Power | All-maker Stones | The Tree Stone | Spells temporarily cost 75% less Magicka |
Waters of Life | All-maker Stones | The Water Stone | Heals everyone close to the caster 200 points |