Illusion is one of the five schools of magic in Skyrim. Illusion magic focuses on changing the perception of the world from the viewpoint of the target. Illusion spells allow players to control the minds of their targets, casting Calm to stop fights or Frenzy to cause targets to attack things around them. Illusion spells can also be used to help the caster or their allies, casting Invisibility and Muffle to sneak around enemies undetected or casting spells like Rally to buff their stats. The Illusion skill tree has a total of 13 perks and it requires a total of 13 perk points to complete. The School of Illusion involves manipulating the mind of the enemy. This skill makes it easier to cast spells like Fear, Calm, and Invisibility.
School of Illusion in Skyrim
Skyrim School of Illusion Spells
Quick Search of All Illusion Spells
Click the header to sort the table.
Spell Name | Mastery (Level) | Base Magicka Cost | Description |
---|---|---|---|
![]() Clairvoyance |
Novice (0) | 25 per second | Shows the path to the current goal or closest goal. |
![]() Courage |
Novice (0) | 39 | Targets won't flee for 60 seconds and get base 25 points of extra Health and Stamina. |
![]() Fury |
Novice (0) | 67 | Creatures and people up to level 6 will attack anything nearby for 30 seconds. |
![]() Vision of the Tenth Eye |
Novice (0) | 0 | Makes the Master Illusion texts visible. Also gives night vision for 30 seconds. |
![]() Calm |
Apprentice (25) | 146 | Creatures and people up to level 9 won't fight for 30 seconds. |
![]() Fear |
Apprentice (25) | 153 | Creatures and people up to level 9 flee from combat for 30 seconds. |
![]() Muffle |
Apprentice (25) | 144 | Move more quietly for 180 seconds. |
![]() Vampire's Seduction |
Apprentice (25) | 146 | Calms creatures and people up to level 10 for 30 secs |
![]() Frenzy |
Adept (50) | 209 | Creatures and people in a a small area up to level 14 will attack anyone nearby for 60 seconds. |
![]() Frenzy Rune |
Adept (50) | 278 | Creatures and people up to level 20 will attack anyone nearby for 60 seconds. |
![]() Rally |
Adept (50) | 113 | Targets in a small area won't flee for 60 seconds and get base 25 extra Health and Stamina. |
![]() Orum's Aquatic Escape |
Adept (50) | 165 | Caster is invisible for 15 seconds. Activating an object or attacking will break the spell. Caster gains water breathing and night vision for 15 seconds. Available with Arcane Accessories creation. |
![]() Invisibility |
Expert (75) | 334 | Caster is invisible for 30 seconds. Activating an object or attacking will break the spell. |
![]() Pacify |
Expert (75) | 290 | Creatures and people up to level 20 won't fight for 60 seconds. |
![]() Rout |
Expert (75) | 316 | Creatures and people up to level 20 flee from combat for 30 seconds. |
![]() Fenrik's Welcome |
Expert (75) | 116 | Caster is invisible for 5 seconds. Activating an object or attacking will break the spell. Caster can unlock locks that are expert and below. Available with Arcane Accessories creation |
![]() Call to Arms |
Master (100) | 655 | Targets in a large area have improved combat skills, Health, and Stamina for 10 minutes. |
![]() Harmony |
Master (100) | 1052 | Creatures and people up to level 25 nearby won't fight for 60 seconds. |
![]() Hysteria |
Master (100) | 866 | Creatures and people up to level 25 flee from combat for 60 seconds. |
![]() Mayhem |
Master (100) | 990 | Creatures and people up to level 25 will attack anyone nearby for 60 seconds. |
Skyrim School of Illusion Perks
Perk Points in Skyrim
Players gain 1 perk point every time they level up their character. A player will need 251 perk points to get every perk to the maximum level which is achieved at level 252.
Before spending perk points to get the bonuses from the perk, the player must first unlock the perk. Perks can be unlocked on their respective skill trees by having enough levels in the skill as well as the prerequisite perks leading to the perk. All skills have their base perks unlocked with perks further into the tree being unlocked as points are invested and levels gained.
Perks can have multiple levels to them giving increasing bonuses with more perk points invested in them. Different skill trees will need different number of perk points to fully unlock all the perks in each tree. Players may want to check and consider the number of perk points they need for their builds and at what level they will need to be to unlock everything they want to have.
Reclaiming Perk Points in Skyrim
There are 2 ways that players can reclaim the spent perk points in Skyrim that are quite difficult to get to so players do still want to be careful with their perk points. At level 100 players can set the skill to be Legendary. This will refund all perks invested into that tree as well as set the skill back to level 15. This will also allows players to increase the skill experience once again and gain new levels and more perk points.
Alternatively players who have completed the Dragonborn main questline will be able to reclaim points repeatedly by using the Black Book: Waking Dreams. This will require them to have a dragon's soul from hunting a dragon.
Click the header to sort the table.
Perk | Rank | Skill LVL. | Perk Requirement | Description |
---|---|---|---|---|
Novice Illusion | - | - | - | Cast Novice level Illusion spells for half Magicka. |
Illusion Dual Casting | - | 20 | Novice Illusion | Dual casting an Illusion spell overcharges the effects into an even more powerful version. |
Animage | - | 20 | Novice Illusion | Illusion spells now work on higher level animals. |
Apprentice Illusion | - | 25 | Novice Illusion | Cast Apprentice level Illusion spells for half Magicka. |
Hypnotic Gaze | - | 30 | Novice Illusion | Calm spells now work on higher level opponents. Cumulative with Kindred Mage and Animage. |
Kindred Mage | - | 40 | Animage | All Illusion spells work on higher level people. |
Quiet Casting | - | 50 | Kindred Mage | All spells you cast from any school of magic are silent to others. |
Aspect of Terror | - | 50 | Hypnotic Gaze | Fear spells work on higher level opponents. Cumulative with Kindred Mage and Animage. |
Adept Illusion | - | 50 | Apprentice Illusion | Cast Adept level Illusion spells for half Magicka. |
Rage | - | 70 | Aspect of Terror | Frenzy spells work on higher level opponents. Cumulative with Kindred Mage and Animage. |
Expert Illusion | - | 75 | Adept Illusion | Cast Expert level Illusion spells for half Magicka. |
Master of the Mind | - | 90 | Quiet Casting or Rage |
Illusion spells work on undead, daedra and automatons. |
Master Illusion | - | 100 | Expert Illusion | Cast Master level Illusion spells for half Magicka. |