Racial Abilities in Skyrim are gifted to certain races innate to their race. The choice of race is given to players at character creation which may grant players one of the various Racial Abilities below. Additionally players can choose to become a Vampire or a Werewolf  during the playthrough to gain those racial bonuses as well. Racial abilities can give very powerful and rare effects such as the Magic Resistance that Bretons start with, while others might have effects that are more easily substituted through the use of spells such as with Waterbreathing or perks and other abilities.

 

All Racial Abilities in Skyrim

 

 

  Click the header to sort the table. 

Name Effects
Highborn High Elves are born with 50 extra Magicka.
Resist Disease Your Argonian blood gives you 50% resistance to disease.
Waterbreathing Your Argonian lungs can breathe underwater.
Resist Disease, Resist Poison Your Bosmer blood gives you 50% resistance to poison and disease.
Magic Resistance Your Breton blood grants a 25% resistance to magic.
Resist Fire Your Dunmer blood gives you 50% resistance to fire.
Imperial Luck Wherever there is gold to be found, Imperials seem to find a little more (10% extra).
Claws Khajiit claws do 15 points of damage.
Resist Frost Your Nord blood gives you 50% resistance to frost.
Resist Poison Your Redguard blood gives you 50% resistance to poison.
Champion of the Night Illusion spells cast by a Vampire are 25% more powerful.
Nightstalker's Footsteps Vampires are 25% harder to detect while sneaking.
Resist Disease Your Vampiric blood gives you 100% resistance to disease.
Resist Frost Your Vampiric blood gives you 25% resistance to frost.
Resist Poison Your Vampiric blood gives you 100% resistance to poison.
Weakness to Fire Your Vampiric blood makes you 25% more vulnerable to fire.
Resist Disease Your beast blood gives you 100% resistance to disease.
Werewolf Claws Unarmed strikes do x additional damage.



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