Help
Help

Restoration

Restoration is one of the five schools of magic in Skyrim. Restoration magic focuses on spells that cure physical ailments. The Restoration skill tree has a total of 12 perks and it requires a total of 13 perk points to complete the tree.

 

 The School of Restoration involves control over life forces. This skill makes it easier to cast spells like Healing, Turn Undead, and Magical Wards.

Restoration Skill Perks

Perk Rank Description Skill Level Requirement Base Magicka Cost
Novice Restoration - Cast Novice level Restoration spells for half Magicka. - -
Regeneration - Healing spells cure 50% more. 20 Restoration Novice Restoration
Restoration Dual Casting - Dual casting a Restoration spell overcharges the effects into an even more powerful version. (220% spell effect for 280% Magicka cost) 20 Restoration Novice Restoration
Apprentice Restoration - Cast Apprentice level Restoration spells for half Magicka. 25 Restoration Novice Restoration
Recovery 1 Magicka regenerates 25% faster. 30 Restoration Novice Restoration
Respite - Healing spells also restore Stamina. 40 Restoration Novice Restoration
Adept Restoration - Cast Adept level Restoration spells for half Magicka. 50 Restoration Apprentice Restoration
Recovery 2 Magicka regenerates 50% faster. 60 Restoration
Ward Absorb - Wards recharge your Magicka when hit with spells. 60 Restoration Novice Restoration
Necromage - All spells are more effective against undead. (+25% effect and +50% effect duration) 70 Restoration Regeneration
Expert Restoration - Cast Expert level Restoration spells for half Magicka. 75 Restoration Adept Restoration
Avoid Death - Once a day, heals 250 points automatically if you fall below 10% Health. (Only if the damage does not kill you.) 90 Restoration Recovery
Master Restoration - Cast Master level Restoration spells for half Magicka. 100 Restoration Expert Restoration

Restoration Spells

Novice Restoration Spells(skill level 0)

Spell Name Description Base Magicka Cost

Healing
Heals the caster 10 points per second. One of the two basic spells. 12 per second

Lesser Ward
Increases armor rating by 40 points and negates up to 40 points of spell damage or effects. 34 per second

Apprentice Restoration Spells(skill level 25)

Spell Name Description Base Magicka Cost

Fast Healing
Heals the caster 50 points. 73

Healing Hands
Heals the target 10 points per second, but not undead, atronachs, or machines. 25 per second

Necromantic Healing
(Dawnguard)
Heals the undead target 10 points per second, but not atronachs or machines 37

Steadfast Ward
Increases armor rating by 60 points, and negates up to 60 points of spell damage or effects. 58 per second

Sun Fire
(Dawnguard)
Ball of sunlight that does 25 points of damage to undead 24

Turn Lesser Undead
Undead up to level 6 flee for 30s. 84

Adept Restoration Spells(skill level 50)

Spell Name Description Base Magicka Cost

Close Wounds
Heals the caster 100 points. 126

Greater Ward
Increases armor rating by 80 points, and negates up to 80 points of spell damage or effects. 86 per second

Heal Other
Heals the target 75 points. Does not affect undead, atronachs, or machines. 80

Heal Undead
(Dawnguard)
Heals the undead target 75 points, but not the living, atronachs or machines 115

Poison Rune
(Dragonborn)
Targets that fail to resist take 3 points of poison damage per second for 30 seconds. 146

Repel Lesser Undead
All affected undead up to level 8 flee for 30s. 115

Stendarr's Aura
(Dawnguard)
For 60 seconds, undead in melee range take 10 points sun damage per second 248

Turn Undead
Undead up to level 13 flee for 30s. 168

Vampire's Bane
(Dawnguard)
Sunlight explosion that does 40 points of damage in a 15 foot radius to undead 72

Expert Restoration Spells(skill level 75)

Spell Name Description Base Magicka Cost

Circle of Protection
Undead up to level 20 entering the circle will flee. 171

Grand Healing
Heals everyone close to the caster 200 points. Does not affect atronachs or machines. 254

Repel Undead
All affected undead up to level 16 flee for 30s. 353

Turn Greater Undead
Undead up to level 21 flee for 30s. 267

Master Restoration Spells(skill level 90)

Complete "Restoration Ritual Spell" when reaching level 90 Destruction to unlock Mater Restoration spells.

Spell Name Description Base Magicka Cost

Bane of the Undead
Sets undead up to level 44 on fire and makes them flee for 30s. 988

Guardian Circle
Undead up to level 35 entering the circle will flee. Caster heals 20 Health per second inside it. 716



Load more

Chat