Conjuration is one of the five schools of magic in Skyrim. Conjuration spells allow players to call weapons and creations from Oblivion with spells like Bound Sword and Conjure Flame Atronach but also gives players the ability to raise the dead to fight for them through spells like Reanimate Corpse and Revenant. The Conjuration skill tree has a total of 15 perks and it requires a total of 16 perk points to complete the tree. The School of Conjuration governs raising the dead or summoning creations from Oblivion. This skill makes it easier to cast these spells as well as Soul Trap and bindings.

 

School of Conjuration in Skyrim

 

 

Conjuration Spells
Conjuration Perks

 

Skyrim School of Conjuration Spells

Quick Search of All Conjuration Spells

  Click the header to sort the table. 

Spell Name Base Magicka Cost Description
Bound Weapon icon
Bound Dagger
53 Creates a magic dagger for 120 seconds. Sheathe it to dispel.
 Bound Weapon icon
Bound Sword
93  

Creates a magic sword for 120 seconds. Sheathe it to dispel.

 Summon icon
Conjure Familiar
107  

Summons a familiar for 60 seconds wherever the caster is pointing.

 Reanimate icon
Raise Zombie
103  

Reanimate a weak dead body to fight for 60 seconds

Summon icon
Conjure Zombie
103

Summons a Zombie for 60 seconds wherever the caster is pointing. 
Available with Plague of the Dead creation

 Summon icon
Summon Unbound Dremora
100  

Summons an unbound Dremora

Bound Weapon icon
Bound Battleaxe
169

Creates a magic battle axe for 120 seconds. Sheathe it to dispel.

Summon icon
Conjure Boneman 
129  

Summons a Boneman Archer from the Soul Cairn for 60 seconds wherever the caster is pointing.

 Summon icon
Conjure Flame Atronach
150  

Summons a Flame Atronach for 60 seconds wherever the caster is pointing.

Summon icon
Flaming Familiar
57

Summons a Flaming Familiar which will charge into battle and explode.

Reanimate icon
Reanimate Corpse
144

Reanimate a more powerful dead body to fight for you for 60 seconds.

Banish icon
Soul Trap
107

If target dies within 60 seconds, fills an empty soul gem in inventory.

Summon icon
Summon Arniel's Shade
0

Summons Arniel's Shade wherever the caster is pointing

Summon icon
Summon Arvak
136 Summons Arvak in the Soul Cairn or Tamriel wilderness to act as your steed
Summon icon
Conjure Foul Zombie
75

Summons a Foul Zombie for 60 seconds wherever the caster is pointing. 
Available with Plague of the Dead creation

Banish icon
Banish Daedra
196

Send lesser Daedra back to Oblivion.

Bound Weapon icon
Bound Bow
207

Equips an ethereal Daedric Bow and 100 ethereal Daedric Arrows for 120 seconds

Bound Weapon icon
Bound Quiver
206

Creates a magic quiver for 120 seconds, provides 100 Bound Arrows each having 24 base damage. Available with Arcane Archer Pack creation

Ash icon1
Conjure Ash Spawn
186

Summons an Ash Spawn for 60 seconds wherever the caster is pointing. 

Summon icon
Conjure Frost Atronach
215

Summons a Frost Atronach for 60 seconds wherever the caster is pointing.

Summon icon
Conjure Mistman
193

Summons a Mistman from the Soul Cairn for 60 seconds wherever the caster is pointing.

Summon icon
Conjure Seeker
157

Summons a Seeker for 60 seconds wherever the caster is pointing

Reanimate icon
Revenant
183

Reanimate a powerful dead body to fight for the player for 60 seconds.

Summon icon
Conjure Putrid Zombie
107

Summons a Putrid Zombie for 60 seconds wherever the caster is pointing. Available with Plague of the Dead creation

 Ash icon1
Conjure Ash Guardian
340

Creates an Ash Guardian that guards that location until destroyed.

 Banish icon
Command Daedra
243

Powerful summoned and raised creatures are put under the caster's control

 Summon icon
Conjure Dremora Lord
358

Summons a Dremora Lord for 60 seconds.

Summon icon
Conjure Wrathman 
301

Summons a Wrathman from the Soul Cairn for 60 seconds wherever the caster is pointing.

 Summon icon
Conjure Storm Atronach
322

Summons a   Storm Atronach for 60 seconds wherever the caster is pointing.

Reanimate icon
Dread Zombie
 
302

Reanimate a very powerful dead body to fight for you for 60 seconds.

 Banish icon
Expel Daedra
215

Powerful summoned daedra creatures are sent back to Oblivion.

 Banish icon
Conjure Dragon Priest
0 Summons a Dragon Priest for 60 seconds.
 Banish icon
Conjure Malignant Zombie
161

Summons a Malignant Zombie for 60 seconds wherever the caster is pointing. Available with Plague of the Dead creation

 Banish icon
Pride of Hirstaang
287

Summons a bear for 60 seconds wherever the caster is pointing. Caster gets 50 points of frost resist and 50% more health regeneration for 60 seconds. Available with Arcane Accessories creation

Reanimate icon
Dead Thrall
1000

Reanimate a dead body permanently to fight for the player.

Summon icon
Flame Thrall
900

Summons a Flame Atronach permanently.

Summon icon
Frost Thrall
1100

Summons a Frost Atronach permanently.

Summon icon
Storm Thrall
1200

Summons a Storm Atronach permanently.

 

Skyrim School of Conjuration Perks

Perk Points in Skyrim

Players gain 1 perk point every time they level up their character. A player will need 251 perk points to get every perk to the maximum level which is achieved at level 252.

Before spending perk points to get the bonuses from the perk, the player must first unlock the perk. Perks can be unlocked on their respective skill trees by having enough levels in the skill as well as the prerequisite perks leading to the perk. All skills have their base perks unlocked with perks further into the tree being unlocked as points are invested and levels gained. 

Perks can have multiple levels to them giving increasing bonuses with more perk points invested in them. Different skill trees will need different number of perk points to fully unlock all the perks in each tree. Players may want to check and consider the number of perk points they need for their builds and at what level they will need to be to unlock everything they want to have.

 

Reclaiming Perk Points in Skyrim

There are 2 ways that players can reclaim the spent perk points in Skyrim that are quite difficult to get to so players do still want to be careful with their perk points. At level 100 players can set the skill to be Legendary. This will refund all perks invested into that tree as well as set the skill back to level 15. This will also allows players to increase the skill experience once again and gain new levels and more perk points.

Alternatively players who have completed the Dragonborn main questline will be able to reclaim points repeatedly by using the Black Book: Waking Dreams. This will require them to have a dragon's soul from hunting a dragon.

 

Click the header to sort the table.

Perk Description
Novice Conjuration Cast Novice level Conjuration spells for half Magicka.
Conjuration Dual Casting Dual casting a Conjuration spell overcharges the spell, allowing it to last longer.
Mystic Binding Bound weapons do more damage.
Apprentice Conjuration Cast Apprentice level Conjuration spells for half Magicka.
Soul Stealer Bound weapons cast Soul Trap on targets.
Summoner (1) Can summon atronachs or raise undead twice as far away.
Summoner (2) Can summon atronachs or raise undead three times as far away.
Necromancy Greater duration for reanimated undead.
Atromancy Double duration for conjured Atronachs.
Adept Conjuration Cast Adept level Conjuration spells for half Magicka.
Oblivion Binding Bound weapons will banish summoned creatures and turn raised ones.
Dark Souls Reanimated undead have 100 points more Health.
Expert Conjuration Cast Expert level Conjuration spells for half Magicka.
Elemental Potency Conjured Atronachs are 50% more powerful.
Master Conjuration Cast Master level Conjuration spells for half Magicka.
Twin Souls You can have two atronachs or reanimated zombies.



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