Conjuration is one of the five schools of magic in Skyrim. Conjuration spells allow players to call weapons and creations from Oblivion with spells like Bound Sword and Conjure Flame Atronach but also gives players the ability to raise the dead to fight for them through spells like Reanimate Corpse and Revenant. The Conjuration skill tree has a total of 15 perks and it requires a total of 16 perk points to complete the tree. The School of Conjuration governs raising the dead or summoning creations from Oblivion. This skill makes it easier to cast these spells as well as Soul Trap and bindings.
School of Conjuration in Skyrim
Skyrim School of Conjuration Spells
Quick Search of All Conjuration Spells
Click the header to sort the table.
Spell Name | Mastery (Level) | Base Magicka Cost | Description |
---|---|---|---|
Bound Dagger |
Novice (0) | 53 | Creates a magic dagger for 120 seconds. Sheathe it to dispel. |
Bound Sword |
Novice (0) | 93 | Creates a magic sword for 120 seconds. Sheathe it to dispel. |
Conjure Familiar |
Novice (0) | 107 | Summons a familiar for 60 seconds wherever the caster is pointing. |
Raise Zombie |
Novice (0) | 103 | Reanimate a weak dead body to fight for 60 seconds |
Conjure Zombie |
Novice (0) | 103 | Summons a Zombie for 60 seconds wherever the caster is pointing. |
Summon Unbound Dremora |
Novice (0) | 100 | Summons an unbound Dremora |
Bound Battleaxe |
Apprentice (25) | 169 | Creates a magic battle axe for 120 seconds. Sheathe it to dispel. |
Conjure Boneman |
Apprentice (25) | 129 | Summons a Boneman Archer from the Soul Cairn for 60 seconds wherever the caster is pointing. |
Conjure Flame Atronach |
Apprentice (25) | 150 | Summons a Flame Atronach for 60 seconds wherever the caster is pointing. |
Flaming Familiar |
Apprentice (25) | 57 | Summons a Flaming Familiar which will charge into battle and explode. |
Reanimate Corpse |
Apprentice (25) | 144 | Reanimate a more powerful dead body to fight for you for 60 seconds. |
Soul Trap |
Apprentice (25) | 107 | If target dies within 60 seconds, fills an empty soul gem in inventory. |
Summon Arniel's Shade |
Apprentice (25) | 0 | Summons Arniel's Shade wherever the caster is pointing |
Summon Arvak |
Apprentice (25) | 136 | Summons Arvak in the Soul Cairn or Tamriel wilderness to act as your steed |
Conjure Foul Zombie |
Apprentice (25) | 75 | Summons a Foul Zombie for 60 seconds wherever the caster is pointing. |
Banish Daedra |
Adept (50) | 196 | Send lesser Daedra back to Oblivion. |
Bound Bow |
Adept (50) | 207 | Equips an ethereal Daedric Bow and 100 ethereal Daedric Arrows for 120 seconds |
Bound Quiver |
Adept (50) | 206 | Creates a magic quiver for 120 seconds, provides 100 Bound Arrows each having 24 base damage. Available with Arcane Archer Pack creation |
Conjure Ash Spawn |
Adept (50) | 186 | Summons an Ash Spawn for 60 seconds wherever the caster is pointing. |
Conjure Frost Atronach |
Adept (50) | 215 | Summons a Frost Atronach for 60 seconds wherever the caster is pointing. |
Conjure Mistman |
Adept (50) | 193 | Summons a Mistman from the Soul Cairn for 60 seconds wherever the caster is pointing. |
Conjure Seeker |
Adept (50) | 157 | Summons a Seeker for 60 seconds wherever the caster is pointing |
Revenant |
Adept (50) | 183 | Reanimate a powerful dead body to fight for the player for 60 seconds. |
Conjure Putrid Zombie |
Adept (50) | 107 | Summons a Putrid Zombie for 60 seconds wherever the caster is pointing. Available with Plague of the Dead creation |
Conjure Ash Guardian |
Expert (75) | 340 | Creates an Ash Guardian that guards that location until destroyed. |
Command Daedra |
Expert (75) | 243 | Powerful summoned and raised creatures are put under the caster's control |
Conjure Dremora Lord |
Expert (75) | 358 | Summons a Dremora Lord for 60 seconds. |
Conjure Wrathman |
Expert (75) | 301 | Summons a Wrathman from the Soul Cairn for 60 seconds wherever the caster is pointing. |
Conjure Storm Atronach |
Expert (75) | 322 | Summons a Storm Atronach for 60 seconds wherever the caster is pointing. |
Dread Zombie |
Expert (75) | 302 | Reanimate a very powerful dead body to fight for you for 60 seconds. |
Expel Daedra |
Expert (75) | 215 | Powerful summoned daedra creatures are sent back to Oblivion. |
Conjure Dragon Priest |
Expert (75) | 0 | Summons a Dragon Priest for 60 seconds. |
Conjure Malignant Zombie |
Expert (75) | 161 | Summons a Malignant Zombie for 60 seconds wherever the caster is pointing. Available with Plague of the Dead creation |
Pride of Hirstaang |
Expert (75) | 287 | Summons a bear for 60 seconds wherever the caster is pointing. Caster gets 50 points of frost resist and 50% more health regeneration for 60 seconds. Available with Arcane Accessories creation |
Dead Thrall |
Master (100) | 1000 | Reanimate a dead body permanently to fight for the player. |
Flame Thrall |
Master (100) | 900 | Summons a Flame Atronach permanently. |
Frost Thrall |
Master (100) | 1100 | Summons a Frost Atronach permanently. |
Storm Thrall |
Master (100) | 1200 | Summons a Storm Atronach permanently. |
Skyrim School of Conjuration Perks
Perk Points in Skyrim
Players gain 1 perk point every time they level up their character. A player will need 251 perk points to get every perk to the maximum level which is achieved at level 252.
Before spending perk points to get the bonuses from the perk, the player must first unlock the perk. Perks can be unlocked on their respective skill trees by having enough levels in the skill as well as the prerequisite perks leading to the perk. All skills have their base perks unlocked with perks further into the tree being unlocked as points are invested and levels gained.
Perks can have multiple levels to them giving increasing bonuses with more perk points invested in them. Different skill trees will need different number of perk points to fully unlock all the perks in each tree. Players may want to check and consider the number of perk points they need for their builds and at what level they will need to be to unlock everything they want to have.
Reclaiming Perk Points in Skyrim
There are 2 ways that players can reclaim the spent perk points in Skyrim that are quite difficult to get to so players do still want to be careful with their perk points. At level 100 players can set the skill to be Legendary. This will refund all perks invested into that tree as well as set the skill back to level 15. This will also allows players to increase the skill experience once again and gain new levels and more perk points.
Alternatively players who have completed the Dragonborn main questline will be able to reclaim points repeatedly by using the Black Book: Waking Dreams. This will require them to have a dragon's soul from hunting a dragon.
Click the header to sort the table.
Perk | Rank | Skill LVL. | Perk Requirement | Description |
---|---|---|---|---|
Novice Conjuration | - | - | - | Cast Novice level Conjuration spells for half Magicka. |
Conjuration Dual Casting | - | 20 | Novice Conjuration | Dual casting a Conjuration spell overcharges the spell, allowing it to last longer. |
Mystic Binding | - | 20 | Novice Conjuration | Bound weapons do more damage. |
Apprentice Conjuration | - | 25 | Novice Conjuration | Cast Apprentice level Conjuration spells for half Magicka. |
Soul Stealer | - | 30 | Mystic Binding | Bound weapons cast Soul Trap on targets. |
Summoner (1) | 1 | 30 | Novice Conjuration | Can summon atronachs or raise undead twice as far away. |
Summoner (2) | 2 | 70 | - | Can summon atronachs or raise undead three times as far away. |
Necromancy | - | 40 | Novice Conjuration | Greater duration for reanimated undead. |
Atromancy | - | 40 | Summoner | Double duration for conjured Atronachs. |
Adept Conjuration | - | 50 | Apprentice Conjuration | Cast Adept level Conjuration spells for half Magicka. |
Oblivion Binding | - | 50 | Soul Stealer | Bound weapons will banish summoned creatures and turn raised ones. |
Dark Souls | - | 70 | Necromancy | Reanimated undead have 100 points more Health. |
Expert Conjuration | - | 75 | Adept Conjuration | Cast Expert level Conjuration spells for half Magicka. |
Elemental Potency | - | 80 | Atromancy | Conjured Atronachs are 50% more powerful. |
Master Conjuration | - | 100 | Expert Conjuration | Cast Master level Conjuration spells for half Magicka. |
Twin Souls | - | 100 | Dark Souls or Elemental Potency |
You can have two atronachs or reanimated zombies. |